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Global Digital Gaming Market 2019

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Sample reports can only be downloaded by members.
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Description

Countries Covered: Argentina, Brazil, Canada, China, Colombia, France, Germany, India, Indonesia, Italy, Japan, Mexico, Russia, South Africa, South Korea, Spain, UAE, UK, US

Pages: 100

Publication Date: 16/01/2019

Questions Covered in the report:

  • How much of global gaming revenue in 2018 was digital
  • What are the major trends in the online gaming market across various global markets?
  • What are the leading digital game titles on different platforms?
  • How high are the rates of smartphone and tablet usage for gaming in various countries worldwide?
  • How does the development of digital games market vary by region and country?

Key Findings:

Mobile Games Continue To Dominate The Global Gaming Market

The digital gaming market, already the largest share of the overall gaming market, will maintain its position as the industry shifts further and further away from physical game sales. By the end of 2018, mobile games will produce the lion’s share of revenue for the digital gaming market. All things considered, mobile gaming already accounts for more than 75% of total app revenues, according to figures cited in the yStats.com report. Following mobile gaming, Free-to-Play Mass Multiplayer Online games hold their position as second in this market, in terms of revenue, with Fortnite: Battle Royale as a massive contributor to this success.

The world’s largest gaming market, China, has seen persistent growth in the digital gaming sector with an increasing reliance on mobile gaming. Mobile gaming already plays a large part in the digital gaming arena in China and, as reported by yStats.com, it will compose almost two-thirds of revenues for the Chinese digital gaming market by 2020. Over 50% of mobile internet users in China play games on their mobile devices, amounting to over 400 million users. Tencent encompasses more than half of the online gaming market in China, towering over competitors such as Netease. Other top markets such as the USA and the UK are also experiencing continued growth in digital gaming.

Although mobile gaming outpaces all other forms of gaming in the market with regards to growth, new console technology has increased developers’ interest in creating new games for other devices. New devices such as PS4/Pro, Nintendo Switch, and VR Headsets have shown a great deal of potential for developers and are set to offset developments for mobile games. As presented in the yStats.com report, Nintendo Switch and PS4/Pro are now behind PC as the two frontrunners for future projects for game developers.

1. Management Summary
2. Global Developments

  • Global Digital Gaming Market Trends, December 2018
  • Global Gaming Revenues, in USD billion, and Breakdown by Segment, in %, 2017-2021f
  • Breakdown of Gaming Revenues by Region, in %, 2018e
  • Digital Gaming Revenues, in USD billion, 2015 – 2020f
  • Digital Gaming Revenues, in USD billion, and Number of Users, in millions, by Segment, 2016 – 2018f
  • PC/ Console Revenues, by Segment, in USD billions, 2014 – 2022f
  • Mobile Gaming Revenues, in USD billion, and Growth, in %, 2017 – 2021f
  • App Revenues, in USD billion, and Breakdown by Game and Non-Game, in %, 2016 – 2021f
  • Number of Mobile Gamers, in millions, by Smartphone and Tablet, by Region, 2016 & 2017
  • Preferred Channels to Acquire Video Games, in % of Gamers, by Selected Markets, January 2018
  • Frequency of Downloading Paid Video Games and Updating the Paid Content, in % of Gamers, by Selected Markets, January 2018
  • Share of Gamers Preferred to Pay via PayPal for Digital Games, in % of Digital Gamers, 2018e
  • Top 2 Factors Why Digital Gamers Prefer a Certain Payment Method, in % of Digital Gamers, 2018e
  • Platforms That Are Interesting for Game Developers and For Which They Are Currently Developing, in % of Game Developers, 2018e
  • Share of Games in Virtual Reality (VR) Software Revenue, in %, 2017 & 2021f
  • Top 10 Grossing Digital Game Titles, by Platform, October 2018
  • Top 10 Free-to-Play Grossing Digital Games With the Highest Revenue in Month, in USD million, June 2018
  • Top 5 Grossing Portable Games, by Platform, 2017
  • Top 10 Mobile Games, by Revenue, in USD million, 2017

3. Asia-Pacific

3.1. China

  • Online PC and Mobile Gaming Revenues, in CNY billion, and Year-on-Year Change, in %, 2014 – 2022f
  • Mobile Gaming Revenues, in CNY billion, and Year-on-Year Change, in %, 2014 – 2020f
  • Breakdown of Online Gaming Revenues by PC Client Games, PC Browser Games and Mobile Games, in %, 2014 – 2022f
  • Number of Online Game Users, in millions, and Penetration, in % of Internet Users, 2015 -2017
  • Number of Mobile Online Game Users, in millions, and Penetration, in % of Mobile Internet Users, 2015 -2017
  • Top Companies by Online Gaming Market Share, in %, Q2 2018
  • Mobile Gaming Revenues, in USD billion, 2017 & 2018e
  • Top 10 Mobile Grossing Game Titles, by iOS and Android, March 2018

3.2. Japan

  • Online Gaming Revenues, in JPY billion, 2015 – 2017
  • Breakdown of Online Gaming Revenues by Device, in JPY billion, 2016 & 2017
  • Share of Online Gaming Users, by Age, in % of Internet Users, 2017

3.3. South Korea

  • Online Gaming Revenues, in KRW billion, and Year-on-Year Change, in %, 2015 – 2019f
  • Mobile Gaming Revenues, in KRW billion, and Year-on-Year Change, in %, 2015 – 2019f
  • Online Gamer Penetration, in % of Internet Users, 2017
  • Smartphone Application Gamer Penetration by Age Group, in % of Smartphone Owners, 2017
  • Breakdown of Number of Mobile Games Downloaded per Month, in % of Mobile Gamers, January 2018

3.4. India

  • Online Gaming Revenues, in USD billion, 2017 & 2022f
  • Mobile Gaming Revenues, in USD billion, 2017 – 2020f
  • Categories Researched on the Mobile Internet, incl. Games, in % of Mobile Internet Users, and Breakdown of Daily Time Spent on Mobile Internet by Category, in %, incl. “Games”, Q2 2017

3.5. Indonesia

  • Activities Performed via Smartphone, incl. “Play Games”, in % of Smartphone Users, July 2017

4. North America

4.1. USA

  • Breakdown of Gaming Revenues by Segment, in % and in USD billion, 2017
  • Game Content Spending, in USD billion, and Breakdown by Physical and Digital, in %, 2011 – 2017
  • Devices Used to Play Games, in % of Gamers, June 2018
  • Shares of Gamers Who Mostly/ Only Purchase Digital or Physical Games, in % Gamers, 2018e
  • Breakdown of Frequency of Playing Games on Mobile Phones, in % of Mobile Gaming App Users, July 2017
  • In-Game Spending in Digital Game Revenue, in %, 2017
  • Top 3 Mobile Payment Methods Preferred in Gaming, by Platform, in % of Gamers, May 2018
  • Top 10 Mobile Paid and Grossing Game Titles, by iOS and Android, September 2018

4.2. Canada

  • Devices Used to Play Games, in % of Gamers, June 2018

5. Europe

5.1. UK

  • Breakdown of Gaming Revenues, by Physical and Digital, in GBP million, 2016 & 2017
  • Total Gaming Revenues, by Segment, in GBP million, 2016 & 2017
  • Ranking of Devices Used for Gaming, in % of Gamers, May 2018
  • Top 3 Payment Methods Preferred in Gaming, by Platform, in % of Gamers, May 2018

5.2. Germany

  • Breakdown of Digital Games Hardware and Software Revenues by Segment, in EUR million, 2016 & 2017
  • Share of Downloaded PC and Console Games in Total Game Purchase Number and Game Sales, in %, 2012 – 2017
  • Number of Gamers by Device, in millions, 2016 & 2017
  • Breakdown of Game App Revenues, by App Purchase and In-App Purchase, in EUR million, 2015 – 2017
  • Top 3 Mobile Payment Methods Preferred in Gaming, by Platform, in % of Gamers, May 2018

5.3. France

  • Breakdown of Gaming Revenues by Segment, in %, 2017
  • Breakdown of Gaming Software Revenues by Platform, in %, 2017
  • Ranking of Devices Used for Gaming, in % of Individuals, October 2016 & 2017

5.4. Spain

  • Video Game Revenues, by Segment, in EUR million, 2016 – 2022f

5.5. Italy

  • Breakdown of Video Game Software Sales, by App, Physical and Digital (Console, PC), in %, 2017
  • Share of Mobile Gaming Users, by Age, in % of Gamers, 2017
  • Top 10 Video Games, by Downloads on PC/ Console and App, 2017

5.6. Russia

  • Share of Internet Users Playing Games, by Device and Gender, in % of Internet User, 2018e
  • Top 10 Mobile Free-to-Play Games by Revenue, by iOS and Android, October 2017

6. Latin America

6.1. Regional

  • Breakdown of Preferred Payment Methods to Pay for Digital Games, by Selected Countries, in %, 2018e

6.2. Brazil

  • Top 3 Devices Used for Playing Games, in % of Gamers, March 2018
  • Breakdown of Devices Preferred for Playing Games, in % of Gamers, March 2018
  • Categories of Mobile Apps Downloaded, in % of Gamers, February 2017
  • Breakdown Mobile Gamers by Attitude to Pay for Games, in % of Gamers, March 2018

6.3. Mexico

  • Devices Used to Play Games, in % of Gamers, H1 2018

6.4. Argentina

  • Breakdown of Mobile Game Players by Age and Gender, in %, 2017e

6.5. Colombia

  • Online Activities Performed at Least Weekly, by Smartphone and Desktop/ Laptop, in % of Internet Users, April 2017

7. Middle East and Africa

7.1. Regional

  • Mobile Gamer Penetration, by Age and Gender, in Selected Countries, in % of Smartphone Owners, 2018e
  • Mobile Gaming Market Revenues, in USD billion, 2015 & 2022f
  • Share of Mobile Gamers Localized into Arabic, in %, February 2018

7.2. UAE

  • Breakdown of Mobile Gamers by Attitude Towards Paid Content, by Gamers Who Pay for Extra Lives and Who Watch Video Ads in Order to Get Extra Life for Free, in %, 2018e

7.3. South Africa

  • Frequency of Playing Games on Mobile, in % of Mobile Gamers, 2018e
  • Electronic Arts Inc
  • MasterCard International Inc
  • Nintendo Co Ltd
  • Rockstar Games Inc
  • Tencent Holdings Ltd
  • Visa Inc.
  • King Digital Entertainment Plc
  • NetEase Inc
  • PayPal Holdings Inc
  • Supercell Oy
  • Ubisoft Inc

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